Find The Odd ←

🕵️ Whodunit?

A murder at Ravenhurst Manor! Who did it, with what, and when? You solve it.

📜 Read the clues below the bar.

❌ Tap a cell once for a cross (✗): that combination is impossible.

✅ Tap twice when you are sure it matches (✓).

🔎 Work through the clues until every suspect has a weapon and a time.

✔ Press Check to verify your marks. 3 mistakes = game over.

How to Play

Whodunit? drops you into Ravenhurst Manor after a murder, and your job is to work out WHO did it, WITH WHAT weapon, and WHEN. Nothing is guessed — every answer is waiting in the clues, and the logic grid is how you pull them out. The clues sit in the panel below the clue bar, and you work through them one at a time.

The logic grid lists every suspect, every weapon, and every time, and each cell represents one pairing. Tap a cell once to cross it out with an ✗, meaning that combination is impossible. Tap the same cell twice to mark a ✓, meaning you have confirmed that match. Everything you learn is recorded here, so you never hold the facts in your head.

You alternate between reading and marking: a clue becomes crosses and ticks, and the marks unlock the next clue. When every suspect has a weapon and a time, press Check to verify your marks. You are allowed three mistakes in total before the case is lost, so a wrong Check eats into that budget fast.

Example

Say the grid has three suspects and three weapons. Clue one reads "the murderer did not use the rope" — a clean negative, so you cross out the rope cell in every suspect's row, three ✗ in one sweep. Clue two reads "Lady Ashworth used the candlestick." Put a ✓ on her candlestick cell, cross out her other weapons, and because each weapon matches exactly one suspect, cross out the candlestick for everyone else too.

One positive clue collapsed several cells at once. That is the engine of the whole puzzle: every ✓ creates a chain of ✗ elsewhere, each new ✗ makes the remaining ticks easier to spot.

Strategy & Tips

Variations & Difficulty Levels

Easy boards come with many direct clues, some practically handing you a suspect, weapon, or time, so you mostly assemble the grid rather than deduce it. Medium boards mix clue types — direct, negative, relational — and ask you to combine a couple of facts before anything is certain. Hard boards strip the clues to the minimum, forcing you to hold several conditions at once and derive each answer from the intersection of two or three clues.

The underlying puzzle is the same at every level: one murderer, one weapon, one time, all recoverable from the clue set. Difficulty decides how many steps sit behind each answer. For a lighter change of pace, Spot the Odd exercises the same careful-eye instinct on a simpler premise.

Common Mistakes & Edge Cases

Frequently Asked Questions

What do the ✗ and ✓ marks mean?

An ✗ rules a pairing out; a ✓ confirms it. The game converts clue statements into those two kinds of marks.

Do I have to fill every cell of the grid?

No — you only need every suspect to have exactly one weapon and one time; unanswered cells are fine.

Why did pressing Check tell me I was wrong?

Because a mark contradicts the clues. Re-read the clues that touch your ✓ marks first — the error is almost always there.

What is different about Hard mode?

The fewest clues, so almost nothing is direct — you combine two or three facts to derive a single mark.

What happens when I use all three mistakes?

The case ends and that run is lost. A new mystery starts fresh, and the solution changes each game.

Is there any luck involved?

None — every clue set fully determines the solution, so with patient marking the answers reveal themselves with zero guessing.