Pick a level and solve the sums before time runs out. +10 points per correct answer.
Back again? Give Hard or Race the clock a go for a fresh challenge!
Quick Math is a race against the clock: pick a level, then solve a stream of sums before time runs out on each one. Every correct answer is worth 10 points, so your total is your count of right sums times ten. Wrong answers carry no extra penalty — the mistake is marked, and the game moves you straight on to the next problem.
Three practice levels set the pace. Easy uses small numbers up to 12 with addition, subtraction, and multiplication, and gives you about 10 seconds per sum. Medium and Hard increase the number sizes, add division into the mix, and throw in more combinations of operations, so you have to think about the order of a sum rather than just crunching it. There is also a "race the clock" mode: 60 seconds to answer as many sums as you can, aiming to beat your own high score. Instead of one sum with its own timer, you chain quick answers under a single countdown.
The controls adapt to your device. On a phone or tablet the answer buttons are big tap targets for a fast thumb, and on a desktop you can type your answer straight from the keyboard without touching the mouse.
On Easy, the first sum is 8 + 5. You type 13 and confirm: 10 points banked. Next comes 6 × 3; answer 18 and you are at 20 points with the 10-second budget still fresh. Now imagine you misread the third sum, 14 − 9, and answer 4. The game marks it wrong, shows the correct answer of 5, and moves on without pausing the session — you lose the points but not the time. Switch to race the clock mode and 11 correct answers in 60 seconds puts 110 on the board, a concrete number to beat next time.
The gap between levels is about number size and range of operations. Easy keeps everything under 12 and sticks to +, − and ×, so 7 + 4 or 9 × 3 is the ceiling. Medium stretches the numbers and introduces division; Hard pushes the numbers larger again and combines operations into sums that force a quick order-of-operations call.
The per-sum timer does different work at each level. On Easy, 10 seconds is generous — a comfortable buffer even for a slow solver. On Hard, the same 10 seconds feels tight because the calculation itself takes longer, which is how the difficulty curve works. Race the clock sits apart: there the challenge is stamina and error tolerance across a full minute, and your own previous high score is the only opponent.
The most common error is solving subtraction backwards — answering as if 14 − 9 were 9 − 14's reverse. A single misremembered times table, like 7 × 8 = 54, then costs you the same sum every round it appears. In race the clock mode, players often slow down after a wrong answer to dwell on it, which is exactly backwards because the 60-second countdown never pauses.
An edge case on the higher levels is a division sum that does not come out even, or a combination like 12 ÷ 3 + 2 where the order of operations changes the result. The timer gives no warning, so settle on one order-of-operations rule and apply it every time. And on mobile, a mis-tap near the screen edge — hitting 8 when you meant 9 — is a real risk during a fast streak, so glance at your input before confirming.
Ten points per correct sum, in every level and in race the clock mode.
Easy uses numbers up to 12 with +, − and × and about 10 seconds per sum. Medium and Hard increase the number sizes and introduce ÷ plus more combinations.
It is marked as incorrect and you move straight on to the next sum. You do not lose time, but you miss that sum's 10 points.
You get 60 seconds to answer as many sums as you can, aiming to beat your own best score.
Yes. The controls use big tap targets on mobile, and on desktop you can enter answers with the keyboard. Find other challenges on the full list of games.