Choose a difficulty level. Every puzzle is unique — with exactly one solution.
Tap a number or use 1–9 on your keyboard. P = pencil mode, Backspace = erase.
Sudoku is played on a 9x9 grid cut into nine 3x3 boxes. Your job is to fill every empty cell so that each row, each column, and each of the nine boxes contains the digits 1 through 9 exactly once. There is no guessing: every digit you place is a conclusion you can defend.
Every puzzle here has exactly one solution, so reasoning alone is always enough. Difficulty is set by how many cells start empty. Easy opens 36 cells, Medium opens 45, Hard opens 54, and Expert opens 57, so the harder levels need longer chains of reasoning before anything falls into place.
Tap a keypad number or press the matching key to place it in the highlighted cell. Press P (or the pencil button) for pencil mode, where the number you pick becomes a small candidate note instead of a committed digit. Backspace erases the current cell. You get three mistakes before the game is over; the hint button reveals a correct value when you are stuck. A timer runs from load to solve, and you can check your solve time afterwards.
Suppose a row already shows 3, 5, 1, 8, 2, 9, and 7, leaving two cells open. The row is missing 4 and 6, so each open cell is a 4 or a 6. Now look at the 3x3 box holding the first open cell: if the digit 6 already sits elsewhere in that box, the first open cell cannot be 6 — a box may not repeat a digit — so it must be 4. The second open cell then takes the 6.
Two cells solved with one observation — that is the whole game, repeated. Each forced digit narrows its row, column, and box, which forces another digit elsewhere, and the board clicks forward.
The levels differ in more than hole count. Easy, with 36 open cells, falls to plain scanning. Medium, at 45 holes, asks you to combine a row and a box before a digit becomes clear. Hard, with 54 holes, brings in the intermediate toolkit — hidden singles, naked pairs, pointing pairs. Expert, at 57 holes, demands long reasoning chains with no visible progress for stretches.
Because every puzzle has exactly one solution, difficulty is about how deeply you reason, never trickery — a well-played game always ends with a complete grid.
In general yes, but none here — every puzzle is generated and checked to have exactly one valid solution.
The game is over for that run. Start a fresh puzzle; the failed run's timer does not carry over.
Yes — pencil mode is a solving tool, not a pause button, so the clock keeps counting while you review candidates.
A deduction has been missed. Revisit units with two or three candidates, or use the hint button to see the overlooked cell.
Not really — the extra holes force intermediate techniques such as naked pairs and pointing pairs.
Yes, the results screen shows your time and your best for that difficulty. The related Daily Challenge uses the same format on a fresh grid each day.