Find the next number in the sequence. 10 sequences, 20 seconds each.
Pick a level to begin.
Number Sequences presents a row of numbers that follow a hidden rule, and your job is to work out the next number in the line. Each round holds 10 sequences, with 20 seconds per sequence to find the answer. The next number is always one of four multiple-choice options.
The game has three levels that build on each other. Easy uses addition and subtraction patterns, where each step adds or removes a fixed amount. Medium brings in multiplication and division steps, so numbers climb or shrink by a repeated multiplier. Hard reaches for square numbers and combined patterns, where two operations join or a secondary pattern drives the growth.
Pick the next number from the options and the game checks it instantly. A wrong answer or a timeout moves you on and shows the correct next number, so you learn the rule before moving on. There is no penalty beyond the lost chance.
On Easy you might see 5, 8, 11, 14. Every gap is 3 — 5 to 8, 8 to 11, 11 to 14 — so the rule is "add 3 each step" and the next number is 17.
Medium asks for a different read. Shown 3, 6, 12, 24, the gaps are not constant, so addition is off the table. Each term doubles — 3, 6, 12, 24 — so the next number is 48. Hard might show 1, 4, 9, 16 — the squares of 1, 2, 3 and 4 — so the next is 25. Name the rule type and the answer usually falls out in seconds.
The three levels are the heart of the variation. Easy keeps everything gentle: fixed additions and subtractions where the step never changes. Medium swaps in multiplication and division, rewarding players who check growth rate rather than raw difference. Hard is the full test, combining squares with patterns that chain two operations.
The 20-second clock is identical across all levels — only the thinking needed changes. Easy answers usually appear in a couple of seconds, while Hard sequences demand a full read of the differences. You choose your level for each fresh 10-sequence round; the sibling game Logic Sequences works the same instinct in reverse, asking you to find the number that breaks a sequence.
The most common slip is solving for a missing middle number instead of the next one. If a sequence feels like it is missing a term, double-check the question — the next number is always at the far end. Another frequent error is assuming a single operation when the rule combines two, producing an answer that fits one step but collapses on the next.
Players also misread combined patterns, spotting one operation but ignoring the one layered on top. Spending the whole 20 seconds re-checking is a quieter failure: the sequence goes unanswered anyway. One edge case: the sequence with two plausible rules — your best defence is testing every option against every step, and the near-miss option gives itself away.
Each round contains 10 sequences, each asking for the next number in the line.
You get 20 seconds per sequence, on every level from Easy to Hard.
The game moves you on and shows the correct next number so you can see the rule you missed. You simply lose that one's points.
Easy covers addition and subtraction, Medium introduces multiplication and division steps, and Hard features square numbers and combined patterns.
You pick the next number from four multiple-choice options, so a reasoned guess can still score.
No — the patterns stay within mental-math range, and the options resolve most sequences with a few quick checks.